MetaHuman

Just having some fun with the new MetaHumans feature in Unreal 5. I scanned myself (challenging) using my iphone with an app called "Polycam"
Then I imported that Raw Data into Unreal 5 and followed Epic's Tutorial of MetaHumans. After creating myself, I used Mixamo Animations and copy their bones to the MetaHuman rig. A bit time consuming but definitely worth it.

Original Scan Data

Original Scan Data

MetaHuman result UE5

Transfer of Mixamo Animation to Metahuman Rig